- DomName('WebGL2RenderingContext.polygonOffset')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.polygonOffset')
@DocsEditable()
@Experimental() // untriaged
void polygonOffset(num factor, num units) => _blink.BlinkWebGL2RenderingContext.instance.polygonOffset_Callback_2_(this, factor, units);