1. DomName('WebGL2RenderingContext.stencilMaskSeparate')
  2. DocsEditable()
  3. Experimental()
void stencilMaskSeparate(int face, int mask)

Source

@DomName('WebGL2RenderingContext.stencilMaskSeparate')
@DocsEditable()
@Experimental() // untriaged
void stencilMaskSeparate(int face, int mask) => _blink.BlinkWebGL2RenderingContext.instance.stencilMaskSeparate_Callback_2_(this, face, mask);