1. DomName('WebGL2RenderingContext.stencilOp')
  2. DocsEditable()
  3. Experimental()
void stencilOp(int fail, int zfail, int zpass)

Source

@DomName('WebGL2RenderingContext.stencilOp')
@DocsEditable()
@Experimental() // untriaged
void stencilOp(int fail, int zfail, int zpass) => _blink.BlinkWebGL2RenderingContext.instance.stencilOp_Callback_3_(this, fail, zfail, zpass);