1. DomName('WebGL2RenderingContext.stencilOpSeparate')
  2. DocsEditable()
  3. Experimental()
void stencilOpSeparate(int face, int fail, int zfail, int zpass)

Source

@DomName('WebGL2RenderingContext.stencilOpSeparate')
@DocsEditable()
@Experimental() // untriaged
void stencilOpSeparate(int face, int fail, int zfail, int zpass) => _blink.BlinkWebGL2RenderingContext.instance.stencilOpSeparate_Callback_4_(this, face, fail, zfail, zpass);