- DomName('WebGL2RenderingContext.uniform1i')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.uniform1i')
@DocsEditable()
@Experimental() // untriaged
void uniform1i(UniformLocation location, int x) => _blink.BlinkWebGL2RenderingContext.instance.uniform1i_Callback_2_(this, location, x);