1. DomName('WebGL2RenderingContext.uniform1uiv')
  2. DocsEditable()
  3. Experimental()
void uniform1uiv(UniformLocation location, List<int> value)

Source

@DomName('WebGL2RenderingContext.uniform1uiv')
@DocsEditable()
@Experimental() // untriaged
void uniform1uiv(UniformLocation location, List<int> value) => _blink.BlinkWebGL2RenderingContext.instance.uniform1uiv_Callback_2_(this, location, value);