- DomName('WebGL2RenderingContext.uniform2f')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.uniform2f')
@DocsEditable()
@Experimental() // untriaged
void uniform2f(UniformLocation location, num x, num y) => _blink.BlinkWebGL2RenderingContext.instance.uniform2f_Callback_3_(this, location, x, y);