1. DomName('WebGL2RenderingContext.uniform2ui')
  2. DocsEditable()
  3. Experimental()
void uniform2ui(UniformLocation location, int v0, int v1)

Source

@DomName('WebGL2RenderingContext.uniform2ui')
@DocsEditable()
@Experimental() // untriaged
void uniform2ui(UniformLocation location, int v0, int v1) => _blink.BlinkWebGL2RenderingContext.instance.uniform2ui_Callback_3_(this, location, v0, v1);