- DomName('WebGL2RenderingContext.uniform3f')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.uniform3f')
@DocsEditable()
@Experimental() // untriaged
void uniform3f(UniformLocation location, num x, num y, num z) => _blink.BlinkWebGL2RenderingContext.instance.uniform3f_Callback_4_(this, location, x, y, z);