- DomName('WebGL2RenderingContext.uniform3i')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.uniform3i')
@DocsEditable()
@Experimental() // untriaged
void uniform3i(UniformLocation location, int x, int y, int z) => _blink.BlinkWebGL2RenderingContext.instance.uniform3i_Callback_4_(this, location, x, y, z);