Source
void uniform4fv(UniformLocation location, v) {
if ((v is Float32List) && (location is UniformLocation || location == null)) {
_blink.BlinkWebGL2RenderingContext.instance.uniform4fv_Callback_2_(this, location, v);
return;
}
if ((v is List<num>) && (location is UniformLocation || location == null)) {
_blink.BlinkWebGL2RenderingContext.instance.uniform4fv_Callback_2_(this, location, v);
return;
}
throw new ArgumentError("Incorrect number or type of arguments");
}