1. DomName('WebGL2RenderingContext.uniformBlockBinding')
  2. DocsEditable()
  3. Experimental()
void uniformBlockBinding(Program program, int uniformBlockIndex, int uniformBlockBinding)

Source

@DomName('WebGL2RenderingContext.uniformBlockBinding')
@DocsEditable()
@Experimental() // untriaged
void uniformBlockBinding(Program program, int uniformBlockIndex, int uniformBlockBinding) => _blink.BlinkWebGL2RenderingContext.instance.uniformBlockBinding_Callback_3_(this, program, uniformBlockIndex, uniformBlockBinding);