- DomName('WebGL2RenderingContext.uniformBlockBinding')
- DocsEditable()
- Experimental()
void
uniformBlockBinding(Program program, int uniformBlockIndex, int uniformBlockBinding)
Source
@DomName('WebGL2RenderingContext.uniformBlockBinding')
@DocsEditable()
@Experimental() // untriaged
void uniformBlockBinding(Program program, int uniformBlockIndex, int uniformBlockBinding) => _blink.BlinkWebGL2RenderingContext.instance.uniformBlockBinding_Callback_3_(this, program, uniformBlockIndex, uniformBlockBinding);