1. DomName('WebGL2RenderingContext.validateProgram')
  2. DocsEditable()
  3. Experimental()
void validateProgram(Program program)

Source

@DomName('WebGL2RenderingContext.validateProgram')
@DocsEditable()
@Experimental() // untriaged
void validateProgram(Program program) => _blink.BlinkWebGL2RenderingContext.instance.validateProgram_Callback_1_(this, program);