1. DomName('WebGL2RenderingContext.vertexAttrib2f')
  2. DocsEditable()
  3. Experimental()
void vertexAttrib2f(int indx, num x, num y)

Source

@DomName('WebGL2RenderingContext.vertexAttrib2f')
@DocsEditable()
@Experimental() // untriaged
void vertexAttrib2f(int indx, num x, num y) => _blink.BlinkWebGL2RenderingContext.instance.vertexAttrib2f_Callback_3_(this, indx, x, y);