1. DomName('WebGLRenderingContext.uniform1f')
  2. DocsEditable()
void uniform1f(UniformLocation location, num x)

Source

@DomName('WebGLRenderingContext.uniform1f')
@DocsEditable()
void uniform1f(UniformLocation location, num x) => _blink.BlinkWebGLRenderingContext.instance.uniform1f_Callback_2_(this, location, x);