1. DomName('WebGLRenderingContext.uniform4f')
  2. DocsEditable()
void uniform4f(UniformLocation location, num x, num y, num z, num w)

Source

@DomName('WebGLRenderingContext.uniform4f')
@DocsEditable()
void uniform4f(UniformLocation location, num x, num y, num z, num w) => _blink.BlinkWebGLRenderingContext.instance.uniform4f_Callback_5_(this, location, x, y, z, w);