1. DomName('WebGL2RenderingContext.bindBuffer')
  2. DocsEditable()
  3. Experimental()
void bindBuffer(int target, Buffer buffer)

Source

@DomName('WebGL2RenderingContext.bindBuffer')
@DocsEditable()
@Experimental() // untriaged
void bindBuffer(int target, Buffer buffer) => _blink.BlinkWebGL2RenderingContext.instance.bindBuffer_Callback_2_(this, target, buffer);