1. DomName('WebGL2RenderingContext.bindTexture')
  2. DocsEditable()
  3. Experimental()
void bindTexture(int target, Texture texture)

Source

@DomName('WebGL2RenderingContext.bindTexture')
@DocsEditable()
@Experimental() // untriaged
void bindTexture(int target, Texture texture) => _blink.BlinkWebGL2RenderingContext.instance.bindTexture_Callback_2_(this, target, texture);