- DomName('WebGL2RenderingContext.bindTexture')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.bindTexture') @DocsEditable() @Experimental() // untriaged void bindTexture(int target, Texture texture) => _blink.BlinkWebGL2RenderingContext.instance.bindTexture_Callback_2_(this, target, texture);