- DomName('WebGL2RenderingContext.blendEquationSeparate')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.blendEquationSeparate') @DocsEditable() @Experimental() // untriaged void blendEquationSeparate(int modeRGB, int modeAlpha) => _blink.BlinkWebGL2RenderingContext.instance.blendEquationSeparate_Callback_2_(this, modeRGB, modeAlpha);