- DomName('WebGL2RenderingContext.blendFunc')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.blendFunc') @DocsEditable() @Experimental() // untriaged void blendFunc(int sfactor, int dfactor) => _blink.BlinkWebGL2RenderingContext.instance.blendFunc_Callback_2_(this, sfactor, dfactor);