1. DomName('WebGL2RenderingContext.clearBufferfi')
  2. DocsEditable()
  3. Experimental()
void clearBufferfi(int buffer, int drawbuffer, num depth, int stencil)

Source

@DomName('WebGL2RenderingContext.clearBufferfi')
@DocsEditable()
@Experimental() // untriaged
void clearBufferfi(int buffer, int drawbuffer, num depth, int stencil) => _blink.BlinkWebGL2RenderingContext.instance.clearBufferfi_Callback_4_(this, buffer, drawbuffer, depth, stencil);