1. DomName('WebGL2RenderingContext.clientWaitSync')
  2. DocsEditable()
  3. Experimental()
int clientWaitSync(Sync sync, int flags, int timeout)

Source

@DomName('WebGL2RenderingContext.clientWaitSync')
@DocsEditable()
@Experimental() // untriaged
int clientWaitSync(Sync sync, int flags, int timeout) => _blink.BlinkWebGL2RenderingContext.instance.clientWaitSync_Callback_3_(this, sync, flags, timeout);