1. DomName('WebGL2RenderingContext.colorMask')
  2. DocsEditable()
  3. Experimental()
void colorMask(bool red, bool green, bool blue, bool alpha)

Source

@DomName('WebGL2RenderingContext.colorMask')
@DocsEditable()
@Experimental() // untriaged
void colorMask(bool red, bool green, bool blue, bool alpha) => _blink.BlinkWebGL2RenderingContext.instance.colorMask_Callback_4_(this, red, green, blue, alpha);