1. DomName('WebGL2RenderingContext.createBuffer')
  2. DocsEditable()
  3. Experimental()
Buffer createBuffer()

Source

@DomName('WebGL2RenderingContext.createBuffer')
@DocsEditable()
@Experimental() // untriaged
Buffer createBuffer() => _blink.BlinkWebGL2RenderingContext.instance.createBuffer_Callback_0_(this);