1. DomName('WebGL2RenderingContext.createShader')
  2. DocsEditable()
  3. Experimental()
Shader createShader(int type)

Source

@DomName('WebGL2RenderingContext.createShader')
@DocsEditable()
@Experimental() // untriaged
Shader createShader(int type) => _blink.BlinkWebGL2RenderingContext.instance.createShader_Callback_1_(this, type);