1. DomName('WebGL2RenderingContext.drawBuffers')
  2. DocsEditable()
  3. Experimental()
void drawBuffers(List<int> buffers)

Source

@DomName('WebGL2RenderingContext.drawBuffers')
@DocsEditable()
@Experimental() // untriaged
void drawBuffers(List<int> buffers) => _blink.BlinkWebGL2RenderingContext.instance.drawBuffers_Callback_1_(this, buffers);