- DomName('WebGL2RenderingContext.getUniformBlockIndex')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.getUniformBlockIndex') @DocsEditable() @Experimental() // untriaged int getUniformBlockIndex(Program program, String uniformBlockName) => _blink.BlinkWebGL2RenderingContext.instance.getUniformBlockIndex_Callback_2_(this, program, uniformBlockName);