1. DomName('WebGL2RenderingContext.polygonOffset')
  2. DocsEditable()
  3. Experimental()
void polygonOffset(num factor, num units)

Source

@DomName('WebGL2RenderingContext.polygonOffset')
@DocsEditable()
@Experimental() // untriaged
void polygonOffset(num factor, num units) => _blink.BlinkWebGL2RenderingContext.instance.polygonOffset_Callback_2_(this, factor, units);