1. DomName('WebGL2RenderingContext.texImage3D')
  2. DocsEditable()
  3. Experimental()
void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, TypedData pixels)

Source

@DomName('WebGL2RenderingContext.texImage3D')
@DocsEditable()
@Experimental() // untriaged
void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, TypedData pixels) => _blink.BlinkWebGL2RenderingContext.instance.texImage3D_Callback_10_(this, target, level, internalformat, width, height, depth, border, format, type, pixels);