1. DomName('WebGL2RenderingContext.texStorage2D')
  2. DocsEditable()
  3. Experimental()
void texStorage2D(int target, int levels, int internalformat, int width, int height)

Source

@DomName('WebGL2RenderingContext.texStorage2D')
@DocsEditable()
@Experimental() // untriaged
void texStorage2D(int target, int levels, int internalformat, int width, int height) => _blink.BlinkWebGL2RenderingContext.instance.texStorage2D_Callback_5_(this, target, levels, internalformat, width, height);