1. DomName('WebGL2RenderingContext.texStorage3D')
  2. DocsEditable()
  3. Experimental()
void texStorage3D(int target, int levels, int internalformat, int width, int height, int depth)

Source

@DomName('WebGL2RenderingContext.texStorage3D')
@DocsEditable()
@Experimental() // untriaged
void texStorage3D(int target, int levels, int internalformat, int width, int height, int depth) => _blink.BlinkWebGL2RenderingContext.instance.texStorage3D_Callback_6_(this, target, levels, internalformat, width, height, depth);