1. DomName('WebGL2RenderingContext.uniform1ui')
  2. DocsEditable()
  3. Experimental()
void uniform1ui(UniformLocation location, int v0)

Source

@DomName('WebGL2RenderingContext.uniform1ui')
@DocsEditable()
@Experimental() // untriaged
void uniform1ui(UniformLocation location, int v0) => _blink.BlinkWebGL2RenderingContext.instance.uniform1ui_Callback_2_(this, location, v0);