1. DomName('WebGL2RenderingContext.uniform2i')
  2. DocsEditable()
  3. Experimental()
void uniform2i(UniformLocation location, int x, int y)

Source

@DomName('WebGL2RenderingContext.uniform2i')
@DocsEditable()
@Experimental() // untriaged
void uniform2i(UniformLocation location, int x, int y) => _blink.BlinkWebGL2RenderingContext.instance.uniform2i_Callback_3_(this, location, x, y);