- DomName('WebGL2RenderingContext.uniform2ui')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.uniform2ui') @DocsEditable() @Experimental() // untriaged void uniform2ui(UniformLocation location, int v0, int v1) => _blink.BlinkWebGL2RenderingContext.instance.uniform2ui_Callback_3_(this, location, v0, v1);