1. DomName('WebGL2RenderingContext.uniform4i')
  2. DocsEditable()
  3. Experimental()
void uniform4i(UniformLocation location, int x, int y, int z, int w)

Source

@DomName('WebGL2RenderingContext.uniform4i')
@DocsEditable()
@Experimental() // untriaged
void uniform4i(UniformLocation location, int x, int y, int z, int w) => _blink.BlinkWebGL2RenderingContext.instance.uniform4i_Callback_5_(this, location, x, y, z, w);