1. DomName('WebGL2RenderingContext.useProgram')
  2. DocsEditable()
  3. Experimental()
void useProgram(Program program)

Source

@DomName('WebGL2RenderingContext.useProgram')
@DocsEditable()
@Experimental() // untriaged
void useProgram(Program program) => _blink.BlinkWebGL2RenderingContext.instance.useProgram_Callback_1_(this, program);