1. DomName('WebGL2RenderingContext.vertexAttrib3f')
  2. DocsEditable()
  3. Experimental()
void vertexAttrib3f(int indx, num x, num y, num z)

Source

@DomName('WebGL2RenderingContext.vertexAttrib3f')
@DocsEditable()
@Experimental() // untriaged
void vertexAttrib3f(int indx, num x, num y, num z) => _blink.BlinkWebGL2RenderingContext.instance.vertexAttrib3f_Callback_4_(this, indx, x, y, z);