- DomName('WebGL2RenderingContext.waitSync')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.waitSync') @DocsEditable() @Experimental() // untriaged void waitSync(Sync sync, int flags, int timeout) => _blink.BlinkWebGL2RenderingContext.instance.waitSync_Callback_3_(this, sync, flags, timeout);