Source
E get single {
if (isEmpty) {
throw new StateError('No such element');
}
if (_length > 1) {
throw new StateError('Too many elements');
}
return _first;
}
E get single {
if (isEmpty) {
throw new StateError('No such element');
}
if (_length > 1) {
throw new StateError('Too many elements');
}
return _first;
}