bool loop

Source

@DomName('AudioBufferSourceNode.loop')
@DocsEditable()
bool get loop => _blink.BlinkAudioBufferSourceNode.instance.loop_Getter_(this);
void loop=(bool value)

Source

@DomName('AudioBufferSourceNode.loop')
@DocsEditable()
set loop(bool value) => _blink.BlinkAudioBufferSourceNode.instance.loop_Setter_(this, value);