Source
@DomName('AudioBufferSourceNode.loop') @DocsEditable() bool get loop => _blink.BlinkAudioBufferSourceNode.instance.loop_Getter_(this);
Source
@DomName('AudioBufferSourceNode.loop') @DocsEditable() set loop(bool value) => _blink.BlinkAudioBufferSourceNode.instance.loop_Setter_(this, value);