num loopStart

Source

@DomName('AudioBufferSourceNode.loopStart')
@DocsEditable()
num get loopStart => _blink.BlinkAudioBufferSourceNode.instance.loopStart_Getter_(this);
void loopStart=(num value)

Source

@DomName('AudioBufferSourceNode.loopStart')
@DocsEditable()
set loopStart(num value) => _blink.BlinkAudioBufferSourceNode.instance.loopStart_Setter_(this, value);