Source
@DomName('AudioBufferSourceNode.loopStart') @DocsEditable() num get loopStart => _blink.BlinkAudioBufferSourceNode.instance.loopStart_Getter_(this);
Source
@DomName('AudioBufferSourceNode.loopStart') @DocsEditable() set loopStart(num value) => _blink.BlinkAudioBufferSourceNode.instance.loopStart_Setter_(this, value);