1. DomName('WebGL2RenderingContext.activeTexture')
  2. DocsEditable()
  3. Experimental()
void activeTexture(int texture)

Source

@DomName('WebGL2RenderingContext.activeTexture')
@DocsEditable()
@Experimental() // untriaged
void activeTexture(int texture) => _blink.BlinkWebGL2RenderingContext.instance.activeTexture_Callback_1_(this, texture);