- DomName('WebGL2RenderingContext.attachShader')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.attachShader') @DocsEditable() @Experimental() // untriaged void attachShader(Program program, Shader shader) => _blink.BlinkWebGL2RenderingContext.instance.attachShader_Callback_2_(this, program, shader);