- DomName('WebGL2RenderingContext.clearBufferfi')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.clearBufferfi') @DocsEditable() @Experimental() // untriaged void clearBufferfi(int buffer, int drawbuffer, num depth, int stencil) => _blink.BlinkWebGL2RenderingContext.instance.clearBufferfi_Callback_4_(this, buffer, drawbuffer, depth, stencil);