- DomName('WebGL2RenderingContext.createShader')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.createShader') @DocsEditable() @Experimental() // untriaged Shader createShader(int type) => _blink.BlinkWebGL2RenderingContext.instance.createShader_Callback_1_(this, type);