- DomName('WebGL2RenderingContext.deleteShader')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.deleteShader') @DocsEditable() @Experimental() // untriaged void deleteShader(Shader shader) => _blink.BlinkWebGL2RenderingContext.instance.deleteShader_Callback_1_(this, shader);