1. DomName('WebGL2RenderingContext.deleteShader')
  2. DocsEditable()
  3. Experimental()
void deleteShader(Shader shader)

Source

@DomName('WebGL2RenderingContext.deleteShader')
@DocsEditable()
@Experimental() // untriaged
void deleteShader(Shader shader) => _blink.BlinkWebGL2RenderingContext.instance.deleteShader_Callback_1_(this, shader);