Source
@DomName('WebGL2RenderingContext.drawingBufferWidth') @DocsEditable() @Experimental() // untriaged int get drawingBufferWidth => _blink.BlinkWebGL2RenderingContext.instance.drawingBufferWidth_Getter_(this);
@DomName('WebGL2RenderingContext.drawingBufferWidth') @DocsEditable() @Experimental() // untriaged int get drawingBufferWidth => _blink.BlinkWebGL2RenderingContext.instance.drawingBufferWidth_Getter_(this);