1. DomName('WebGL2RenderingContext.framebufferTexture2D')
  2. DocsEditable()
  3. Experimental()
void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level)

Source

@DomName('WebGL2RenderingContext.framebufferTexture2D')
@DocsEditable()
@Experimental() // untriaged
void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level) => _blink.BlinkWebGL2RenderingContext.instance.framebufferTexture2D_Callback_5_(this, target, attachment, textarget, texture, level);