- DomName('WebGL2RenderingContext.getActiveUniformBlockParameter')
- DocsEditable()
- Experimental()
Object
getActiveUniformBlockParameter(Program program, int uniformBlockIndex, int pname)
Source
@DomName('WebGL2RenderingContext.getActiveUniformBlockParameter')
@DocsEditable()
@Experimental() // untriaged
Object getActiveUniformBlockParameter(Program program, int uniformBlockIndex, int pname) => (_blink.BlinkWebGL2RenderingContext.instance.getActiveUniformBlockParameter_Callback_3_(this, program, uniformBlockIndex, pname));