- DomName('WebGL2RenderingContext.getAttachedShaders')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.getAttachedShaders') @DocsEditable() @Experimental() // untriaged List<Shader> getAttachedShaders(Program program) => _blink.BlinkWebGL2RenderingContext.instance.getAttachedShaders_Callback_1_(this, program);